Online Game Economy and Community Analytics
We figure out where players leave, what keeps them in the game and which mechanics drive revenue
Discuss your task- Duration
- 4–6 weeks
- Format
- Remote + workshop with your team
- Who it's for
- Producers and product teams of online games
- Price
- Fixed, set after an intro call
When you need it
- Retention or monetization is dropping and the cause is unclear
- You need to know which mechanics and player segments bring in money
- Changes to the economy, events or store are planned
What you get
- Cohort analysis of churn and points of accelerated drop‑off
- Social analytics: guilds, groups, joint activities
- Player profiles by gear, currencies and progression
- Scenario‑based revenue and active audience forecasts
- Experiment design to test causality
Outcome: A map of retention and monetization levers with priorities for the product team
Let's see if this format fits
We start with a free 30‑minute call: we clarify the task and propose the right scope and timeline
Related case studies
- Online game publisher · MMORPG ×12.5 higher average spend among guild members
Showed that social mechanics are a lever for the game economy
Related articles
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The Effect of a Discount in an Online Game: Why a 20% Sale Would Not Pay Off and How to Estimate It Without an A/B Test
An online shooter case: why a blanket 20% discount on time-limited items would have cut revenue and how to estimate it without an A/B test.
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Proof of Value: Data Product
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